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We are a computer vision software company committed to developing algorithms to enable computers to see and understand the human body without attaching devices.
We partner with 3rd party application providers to build next generation products in fields ranging from motion capture to next generation natural human computer interfaces (HCI).
These are very exciting times. The marketplace is buzzing with news about gesture driven TV control and body controlled gaming interfaces. We believe this is only the beginning of a major shift. We believe next generation interfaces will create massive changes in the way we interact not only with computers but also with each other.
Today we are developing solutions for a professional market which requires precision beyond gesture recognition. Systems that require real-time responses measured in hundreds of frames per second and cover large areas with many subjects. We focus our effort on precisely quantifying human motion measured in millimeters rather than simple gestures. We are focusing on measuring angles within a degree or better with repeatable consistency.
We take a hardware agnostic point of view. Today we use a multitude of standard video cameras attached to a single computer to track as many as nine people in a room. We are always exploring and testing new hardware as it becomes available and we continue to adapt our software to the benefit of our clients.
As an R&D driven firm tackling some of the most difficult problems in computer vision, we are in it for the long haul taking a practical real-time approach to bringing research innovation to the marketplace. Advancements in computer vision will be the foundation of a massive user interface transformation and we are driven to maintain Organic Motion’s position as a leader in this field.
Available Positions:
Software Engineer: GUI
Required Skills:
C++, C#, Java etc.
Windows/Linux/Mac
QT & other cross platform GUI toolkits
CMake
OpenGL and DirectX
Design patterns and OOD
Scripting languages
Pluses:
Agile (SCRUM) development process
Production Environment (Unit testing, regression testing, product packaging)
Parallel programming (GPGPU)
Software Engineer: Tools
Required Skills:
C++, C#, Java
Fluent in multiple scripting languages (Python, Lua, Powershell, Bash, Perl, etc)
Windows/Linux/Mac
Production Environment (Unit testing, regression testing, product packaging)
CMake, CTest, CPack, GTest etc.
Excellent Communication
Pluses:
QT & other cross platform GUI toolkits
Relational Databases
Source control managements (Perforce, SVN)
Solid mathematical background
Software Engineer: C++ Performance/Efficiency Expert